Good old Morrowind in new packaging
When Morrowind was released in 2002, it was truly a breakthrough in the gaming industry. The game's open world was astounding in its scale, and the graphics were truly impressive for that time. The ability to interact with the world of Vvardenfell in various ways captivated players, offering unprecedented freedom of action.
However, like any ambitious project, Morrowind had its flaws. The abundance of possibilities opened the door to various bugs and exploits. For example, the alchemy system allowed players to create incredibly powerful potions, breaking the game balance. Speedrunners learned to use peculiarities of the game mechanics, such as quick item switching, to achieve record results.
The technical limitations of that time also left their mark on the game. Due to insufficient computer power, the world of Morrowind was divided into small locations, between which players had to wait for loading. This slightly disrupted immersion in the gameplay.
Despite these shortcomings, Morrowind became a flagship of its time, setting new standards in graphics and gameplay.
Now, more than 20 years later, the original version of the game, of course, looks outdated. However, thanks to a dedicated fan community, Morrowind has received a second life. Numerous mods created over the years have significantly improved the game. The OpenMW project is particularly noteworthy - an open-source engine that fixes many of the original's problems.
With OpenMW, there's no more loading between locations - the entire island is in memory, making world exploration smoother. A convenient quest journal with links has been added, many gameplay bugs have been fixed, and the ability to adjust game difficulty has been introduced. In addition, modern graphic mods significantly improve the visual component of Morrowind.
Recently, I decided to play through Morrowind again using OpenMW and various mods. Setting the difficulty to high for a more interesting playthrough, I chose a random character class and set off on a journey.
Due to the high difficulty at the initial stage, I could not cope with even the weakest opponents. This forced me to change my approach to the game. I went to Balmora, joined the Mages Guild and other factions, performing non-combat tasks: collecting herbs, delivering messages, etc.
Gradually, struggling even with the simplest combat challenges, my character began to develop. I remember being given a task in Balmora to kill a rat, but even this seemed impossible - it could one-shot my hero. Only with the help of magic did I manage to overcome this seemingly weak opponent.
An important stage was the search for the Boots of Blinding Speed (+200 to speed), without which moving around the world of Morrowind is very tedious. I found them from memory, although it took some time. The problem of blindness from these boots was solved with the help of light magic.
The development of alchemy became a key moment in the game. Soon my hero had a whole set of potions for every occasion: restoring stamina, boosting strength, healing, and even a potion of flight.
A quest that particularly stuck with me was a pilgrimage received at a temple. I had to walk from one end of the island to the other, without using fast travel methods or talking to anyone. This walk across the entire Vvardenfell turned out to be lengthy, but incredibly interesting and memorable, allowing me to see the game world in a new light.
Once, I made an amazing discovery - a huge two-handed hammer inside a bell. Although it was incredibly heavy, its damage to an enemy's head was simply devastating.
In the end, after completing numerous quests for various guilds and finishing the main storyline, I got incredible pleasure from the game. The high difficulty made each achievement more valuable and memorable.
In conclusion, despite its age, Morrowind with modern mods remains a relevant game capable of providing an exciting and rich gaming experience. It's a vivid example of how a classic game can find new life thanks to a dedicated fan community and modern technologies.
Aug 19th 2024
This review was posted from the United States or from a VPN in the United States.
Obviously a slav, lol stop pretending to be american.
By the way, I played this build: https://www.fullrest.ru/files/morrowind-fullrest-repack/files